Mayón - Reglas de campeonatos
Esta redacción corresponde a la versión 5.0, de fecha
23 de febrero de 2014.
Historia de las revisiones
- Versión 3.2, 26 de febrero de 2006.
Se parte de esta versión, para tener la misma que las reglas
generales.
- Versión 4.0, sin modificaciones.
- Versión 5.0, se añaden los arts. 22 y
23 y se relajan un poco las reglas del campeonato, para que
su organización sea más flexible.
Inscripción y premios
Artículo 1º: Para participar en un Campeonato de Mayón, hay que
hay que pagar una cuota de inscripción. El montante de las cuotas
se usará para sufragar los gastos que origine el campeonato, si los
hubiere, y comprar los trofeos para los ganadores. El dinero que
sobre constituirá el premio para el vencedor.
Modo de competición
Artículo 2º: La competición estará formada por un número determinado
de rondas eliminatorias sucesivas, que variará según el número de
participantes, y una ronda final, en la que participarán las cuatro
personas que no hayan sido eliminadas en las rondas anteriores. Una
vez cerrada la inscripción, se decidirá el número de rondas y cuántos
participantes son eliminados en cada una de ellas.
Artículo 3º: Todos los inscritos participarán en la primera ronda
eliminatoria, jugando según el procedimiento que se describe más adelante.
Cada jugador jugará exactamente cuatro partidas por ronda eliminatoria.
Una vez jugadas todas, se sumarán los puntos (incluso negativos) que
hayan obtenido en las cuatro partidas y se hará una clasificación.
Aquellos que hayan obtenido menor puntuación serán eliminados. En el
caso de que se produzca un empate justo en la línea de división entre
salvados y eliminados, pasarán a la siguiente ronda todos los empatados
en esa situación. Si esta ronda eliminatoria fuera la última antes de la
ronda final, se jugaría una ronda extra para lograr quedarse con cuatro
personas, o más rondas extras, si siguen produciéndose empates. Todos
los participantes comenzarán cada ronda eliminatoria y la final con
cero puntos.
Artículo 4º: Si alguna persona, por voluntad propia o después de
haber sido requerido por el Gran Maestro Mayón varias veces, no juega
alguna de las partidas que le queden, se le borrará de la lista, no
tendrá derecho a continuar y ganar la competición y perderá su cuota
de inscripción. Se elaborará una nueva lista en el mismo orden que la
original, pero sin la persona eliminada. Se hará una nueva tablilla de
partidas. Las partidas antiguas que coincidan con alguna de las nuevas,
no tendrán que volver a ser disputadas y su resultado será válido. La
partidas nuevas habrán de celebrarse. El hecho de abandonar la competición
sin causa justificada, se considerará para la admisión en sucesivas
ediciones del Campeonato.
Sorteo y rondas eliminatorias
Artículo 5º: Una vez finalizado el plazo de inscripción, el
Gran Maestro Mayón procederá a sortear los puestos de competición de
la primera ronda eliminatoria. Elaborará un listado con el resultado
del sorteo, rellenando la entrada de "NOMBRES" de
este formulario.
Artículo 6º: En la ronda eliminatoria, cada jugador participará
en exactamente cuatro partidas. En total habrá tantas partidas como
componentes haya en la ronda. La composición de cada una de las partidas
se obtendrá trasladando el nombre de la persona en cada puesto al
siguiente formulario u otro similar. En dicho formulario, se
usarán solo las primeras partidas, tachando el resto. Si en alguna
de las partidas, aparece un número mayor que el número de jugadores,
se considerará el número resultante de restar el número de jugadores
a dicho número. Por ejemplo, supongamos que se han inscrito seis
personas y que, una vez sorteados, los puestos han quedado así:
- Ana
- Benito
- Carlos
- Daniela
- Elisa
- Felipe
Entonces, las partidas que se han de celebrar son estas:
Nótese cómo Ana tiene los números 1 y 7, Benito 2 y 8, y Carlos 3 y 9.
Artículo 7º: Cada partida se jugará siguiendo las
Reglas del Mayón, salvo en lo
dispuesto en relación al sorteo inicial de puestos en la mesa y orden
en que se sientan los participantes, que no se hará extrayendo una
ficha de vientos como es costumbre sino ateniéndose al formulario del
artículo anterior. Sin embargo, para ver quién comienza como viento
del este, se procede como en el caso general. Si los participantes en
la partida así lo acuerdan, podrán jugar las rondas del este y el sur
un día y las del oeste y el norte, otro, para mayor comodidad.
Artículo 8º: La persona que aparezca en el formulario como
viento del este será el director de la partida. Su misión consiste
en ir rellenando el acta y hacer de banca.
Al principio de la partida anotará el lugar, la fecha y el nombre
de los participantes.
Artículo 9º: Cada vez que alguien necesite fichas, el director
de la partida, las tomará de la banca y se las dará al que las necesite,
apuntando la cantidad entregada en un cuadro del jugador que las pide
del apartado "BANCA" del acta. La cantidad se escribirá con signo
negativo.
Artículo 10º: Al final de la partida o, si en medio de ella
por necesidad de fichas, alguien entrega fichas a la banca, el director
de la partida apuntará la cantidad entregada en un cuadro del jugador
que entrega las fichas del apartado "BANCA" del acta. Dicha cantidad
se especificará con signo positivo.
Artículo 11º: Cuando, al final de la partida, todo el mundo haya
devuelto sus fichas y haya sido apuntada la cantidad en el acta, el
director de la partida sumará, con su signo, las cantidades que aparecen
en los cuadros del apartado "BANCA" de cada jugador. El resultado de la
suma, con su signo, se pondrá en la columna "Total".
Artículo 12º: Una vez calculados los totales del artículo anterior,
se escribirá en la casilla marcada como "Suma total" la suma, con sus
respectivos signos, de las cuatro cantidades. Lo ideal sería que dicha
suma fuera cero. Si la suma que da es positiva, dicha cantidad
se descontará de la puntuación del director de la partida, pues
posiblemente se deba a no haber anotado en el acta alguna cantidad de
fichas entregadas. Los cuatro resultados, con su correspondiente signo
pasarán al recuadro situado justo debajo del espacio para la firma
de cada participante.
Artículo 13º: En el apartado "JUGADAS RESEÑABLES", se indicará
aquellas jugadas que supongan gran número de fanes, sirvan para
acceder a un título o haya discrepancia en cuanto al número de fanes.
De cada jugada, se debe poner en el apartado correspondiente, el viento
de la ronda, el viento del ganador y su nombre, quién la tiró o si cerró
robando, las fichas que componen la jugada y enunciar los fanes que
se cobraron. Para describir las fichas, se recomienda usar EE, SS, OO y NN
para los vientos, RR, VV y BB, para los dragones y un número y O, B ó C,
para el resto de fichas.
Artículo 14º: Hay en el acta un apartado de "COMENTARIOS" para
escribir en él aquellas circunstancias adicionales de las que se desee
que quede constancia.
Artículo 15º: Una vez escrita el acta al completo, el director de
la partida la ofrecerá al resto de participantes (incluido él) para que,
si lo desean, la firmen. El acta firmada, se encerrará en un sobre que
se entregará al Gran Maestro Mayón para su custodia. En la parte exterior
del sobre se indicarán los componentes de la partida y la fecha de
celebración.
Artículo 16º: Una vez jugadas todas las partidas de una ronda,
el Gran Maestro Mayón procederá a la apertura de los sobres con las actas.
Resolverá las discrepancias que aparezcan en los "COMENTARIOS",
corregirá los errores que observe y trasladará las puntuaciones al
formulario de la ronda, al apartado "Puntos Partidas". A continuación
sumará los puntos, con su respectivo signo, de las cuatro partidas
de cada jugador y pondrá el resultado en la columna "Suma". Finalmente,
indicará, para cada persona, si se ha clasificado o no en el apartado
"¿Clasif.?", y pondrá la fecha y firmará el formulario. Este formulario
y las actas estarán a disposición de los participantes en la ronda para
su examen, si lo desean.
Artículo 17º: En el caso de que se hayan planificado más rondas
eliminatorias, se comenzará de nuevo el proceso, incluido el sorteo
de puestos inicial.
Gran Final
Artículo 18º: La gran final se jugará entre las cuatro personas
que hayan superado todas las rondas eliminatorias. Para que en la gran
final no influya la colocación de los participantes en la mesa, se
jugarán tres partidas en todas las configuraciones posibles. Para
programar las partidas, se usará el formulario
final.
Artículo 19º: Cada una de las partidas está representada por
dos diagramas del formulario del artículo anterior (A y B). Se empieza
jugando según la configuración A las rondas del este y del sur. Al
llegar la ronda del oeste, se pasa a la configuración B, que es igual
que la A sólo que cambiando dos jugadores. Se quedan en su puesto
el director de la partida y el jugador número 1. Una vez cambiados
los puestos, el director vuelve a lanzar los dados para ver quién da
y se juegan las rondas del oeste y del norte. Es posible dividir la
partida en dos días, si resulta más conveniente.
Artículo 20º Jugadas las tres partidas, se traspasarán los
puntos obtenidas en cada una de ellas a la tabla superior del formulario.
El Gran Maestro Mayón efectuará la suma y declarará el vencedor.
Rellenará el cuadro correspondiente, pondrá la fecha y firmará el
formulario. El Gran Maestro Mayón hará entrega solemne de los trofeos
y el premio al vencedor.
Artículo 21º En el caso de que se produzca un empate en la
cabeza de la clasificación, se jugará la "muerte súbita". Consiste en
disputar una ronda del este, al modo tradicional de sorteo de puestos
entre los finalistas. Los que no estén empatados en la cabeza ya no
cuentan para vencer en el campeonato. Sólo se consideran las puntuaciones
de los empatados. El que, de entre los empatados, obtenga mayor
puntuación en esa ronda, ganará. Si persiste el empate, se repite el
procedimiento entre los empatados hasta que, finalmente, resulte un
único vencedor.
Simplificaciones
Artículo 22º Por cuestiones de tiempo o de otra índole,
el Gran Maestro Mayón puede decidir organizar el campeonato
simplificando algunas de las reglas anteriores. En particular:
- La distribución de los participantes en las partidas
eliminatorias
- El número de rondas (vientos) de las partidas eliminatorias
o de la final
- Si se requiere un número mínimo de fanes para
cerrar o no
- Si hay un límite en el número máximo de
puntos/fanes contabilizados en una misma jugada
Una vez iniciado el campeonato, las reglas no se pueden variar.
Artículo 23º (Regla de los tres muertos) Para evitar ventajas
injustas, en la última ronda de la gran final, en el caso de que
se haya repetido una mano por no haber cerrado nadie tres veces (no tienen
por qué ser consecutivas), se pasará el turno al jugador de
la derecha o, en su caso, se concluirá la final.
Agradecimientos
A Paco, por su aportación para desarrollar y fundar matemáticamente el
procedimiento seguido en estas reglas.
Apéndice A: Licencia
Copyright (c) 2005 Guillermo González Talaván [gyermo(a)usal.es]
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9. TERMINATION
You may not copy, modify, sublicense, or distribute the Document except
as expressly provided for under this License. Any other attempt to
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10. FUTURE REVISIONS OF THIS LICENSE
The Free Software Foundation may publish new, revised versions
of the GNU Free Documentation License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns. See
http://www.gnu.org/copyleft/.
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ADDENDUM: How to use this License for your documents
To use this License in a document you have written, include a copy of
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license notices just after the title page:
Copyright (c) YEAR YOUR NAME.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.2
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU
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If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
replace the "with...Texts." line with this:
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If you have Invariant Sections without Cover Texts, or some other
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If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of
free software license, such as the GNU General Public License,
to permit their use in free software.